🌟 MUDREAM UPDATES: Patch 2.2

We are happy to present you with a new update that will bring even more opportunities to develop your character and enhance the gameplay! This patch introduces the Harmony system, which allows you to upgrade your equipment with new stats. Also, two new dungeons have been added where you can get valuable resources and gain a lot of experience. In addition, balance adjustments have been made, and many other improvements and new mechanics have been added to make the game even more exciting. Read more about all the changes below! 🚀
Harmony Options System
A new Harmony Options system has been added to the game. We have rebalanced them, changed their stats, and added new unique effects:
Now, if multiple identical Harmony Options are equipped, only the one with the highest value will be active. For example, if a character has two items with the effect Damage Decrease +2% and Damage Decrease +10%, only the +10% bonus will be active. This means that all Harmony Options on items must now be unique, as duplicate effects will not stack.
Features of the Harmony System:
- Harmony Options are generated randomly. To apply one option, you need 1x Jewel of Harmony.
- Jewel of Harmony can be used on any Excellent or Normal item. For this, the Jewel of Harmony must be in the Jewel Bank.
- The success rate for adding a Harmony Option is 30%.
- Harmony Options can be applied or removed from an item. To do this, you need to visit NPC Jerridon (Aida 1) and pay 5kk Zen for normal items or 10kk Zen for Personal items.
- Jewel of Harmony is created from Gemstone in the Nightmare's Lair dungeon. After successfully completing the dungeon, NPC Elpis will meet you at the end of the corridor. She will exchange your Gemstone for Jewel of Harmony with a 75% success rate.
Types of Harmony options depending on the item and its level
Harmony Options for Staffs:
- Increases wizardry damage - Increases magical damage.
- Decrease required strength - Reduces the minimum strength requirement.
- Decrease required agility - Reduces the minimum agility requirement.
- Increases skill damage - Increases damage when using skills.
- Increases critical damage - Increases critical damage.
- Increases SD decrease rate - Reduces SD absorption rate.
- Increases (PVP) damage success rate - Increases Attack Rate in PvP.
- Increases SD ignore rate - Chance to ignore SD and deal direct HP damage.
Item Level: | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 |
Increases wizardry damage | 50 | 75 | 100 | 125 | 150 | 175 | 200 | 225 | 250 | 275 | 325 | 375 | 425 | 475 |
Decrease required strength | 5 | 10 | 15 | 20 | 25 | 30 | 40 | 50 | 60 | 70 | 90 | 110 | 130 | 150 |
Decrease required agility | 5 | 10 | 15 | 20 | 25 | 30 | 40 | 50 | 60 | 70 | 90 | 110 | 130 | 150 |
Increases skill damage | 75 | 100 | 125 | 150 | 175 | 200 | 25 | 250 | 275 | 300 | 350 | 400 | 450 | 500 |
Increases critical damage | 200 | 225 | 250 | 275 | 300 | 325 | 350 | 400 | 450 | 500 | 600 | 700 | 800 | 900 |
Increases SD decrease rate | Х | Х | Х | Х | 1 | 2 | 3 | 4 | 5 | 7 | 9 | 11 | 13 | 15 |
Increases (PVP) damage success rate | 25 | 50 | 75 | 100 | 125 | 150 | 175 | 200 | 225 | 250 | 300 | 350 | 400 | 450 |
Increases SD ignore rate | Х | Х | Х | Х | 1 | 2 | 3 | 4 | 5 | 7 | 9 | 11 | 13 | 15 |
Harmony Options for Weapons:
- Increases min. damage - Increases minimum damage on weapons.
- Increases max. damage - Increases maximum damage on weapons.
- Decrease required strength - Reduces the minimum strength requirement.
- Decrease required agility - Reduces the minimum agility requirement.
- Increases min. max. damage - Increases total weapon damage.
- Increases critical damage - Increases critical damage.
- Increases skill damage - Increases damage when using skills.
- Increases (PVP) damage success rate - Increases Attack Rate in PvP.
- Increases SD decrease rate - Reduces SD absorption rate.
- Increases SD ignore rate - Chance to ignore SD and deal direct HP damage.
Item Level: | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 |
Increases min. damage | 3 | 5 | 7 | 9 | 11 | 13 | 15 | 20 | 25 | 30 | 40 | 50 | 60 | 70 |
Increases max. damage | 5 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 45 | 50 | 60 | 70 | 80 | 90 |
Decrease required strength | 5 | 10 | 20 | 30 | 40 | 50 | 60 | 70 | 80 | 90 | 110 | 130 | 150 | 170 |
Decrease required agility | 5 | 10 | 20 | 30 | 40 | 50 | 60 | 70 | 80 | 90 | 110 | 130 | 150 | 170 |
Increases min. max. damage | 7 | 9 | 11 | 13 | 15 | 20 | 25 | 30 | 35 | 40 | 50 | 60 | 70 | 80 |
Increases critical damage | 150 | 175 | 200 | 225 | 250 | 275 | 300 | 350 | 400 | 450 | 550 | 650 | 750 | 850 |
Increases skill damage | 50 | 75 | 100 | 125 | 150 | 175 | 200 | 225 | 250 | 275 | 325 | 375 | 425 | 475 |
Increases (PVP) damage success rate | 25 | 50 | 75 | 100 | 125 | 150 | 175 | 200 | 225 | 250 | 300 | 350 | 400 | 450 |
Increases SD decrease rate | X | X | X | X | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Increases SD ignore rate | X | X | X | X | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Harmony Options for Armor:
- Increases defense - Increases armor. This value is added to the item's defense parameter.
- Increases maximum SD - Increases maximum SD.
- Increases damage decrease - Reduces incoming damage. Any damage dealt to your character will be reduced by the specified percentage (in PvP and PvE).
- Excellent damage resistance - Reduces the chance of your character receiving Excellent damage.
- Critical damage resistance - Reduces the chance of your character receiving Critical damage.
- Increases (PVP) defense success rate - Increases Defense Rate in PvP.
- Increases maximum life - Increases maximum HP.
- Increases SD damage absorb rate - Reduces damage to SD. By default, in PvP, 90% of damage goes to SD, and 10% to HP. If Armor/Shield has the SD ratio increase 5% option, your SD will absorb 95% of the damage, and HP – 5%.
Item Level: | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 |
Increases defense | 30 | 60 | 90 | 120 | 150 | 180 | 210 | 250 | 290 | 330 | 410 | 490 | 570 | 650 |
Increases maximum SD new | X | X | X | X | 2 | 4 | 6 | 8 | 10 | 12 | 14 | 16 | 18 | 20 |
Increases maximum life | 200 | 300 | 400 | 500 | 600 | 700 | 800 | 1000 | 1200 | 1400 | 1800 | 2200 | 2600 | 3000 |
Excellent damage resistance new | X | X | X | X | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Critical damage resistance new | X | X | X | X | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Increases (PVP) defense success rate | 25 | 50 | 75 | 100 | 125 | 150 | 175 | 200 | 225 | 250 | 300 | 350 | 400 | 450 |
Increases damage decrease | 6 | 8 | 10 | 12 | 14 | 16 | 18 | 20 | 22 | 24 | 26 | 28 | 30 | 35 |
Increases SD damage absorb rate | X | X | X | X | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |

Dungeon: Nightmare's Lair
Nightmare's Lair is a dungeon consisting of 10 stages, where you will face waves of monsters on each stage. Here, you can obtain Gemstone with a small chance, and for defeating bosses and completing the dungeon, you are guaranteed to receive resources to upgrade your Harmony Options. Rewards depend on the dungeon's difficulty and the group composition. In addition to valuable resources, you can also earn experience in the dungeon.
Entry Requirements:
Limits:
Each group member must have: Nightmare's Key
Nightmare's Key can be obtained from Chaos Goblin:
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3x Excellent Item +0 or higher
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1x Standard Item +9 or higher
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1x Jewel of Bless
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1x Jewel of Soul
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1x Jewel of Chaos
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30.000.000 Zen
-
Base Craft Rate 70%
Entries per character: 1
Entries per device: 2
Resets required: 7 or higher
Experience:
1 player – 200% EXP
2 players – 250% EXP
3 players – 300% EXP
4 players – 350% EXP
5 players – 400% EXP
Normal: 7 - 20 Reset

-
Left Hands of Maya – 2x , 2x
-
Right Hands of Maya – 2x , 2x
-
Nightmare (boss) – 4x , 4x
-
Bonus for all participants: +5x to the inventory after successful completion.
Hard: 11 - 20 Reset

-
Left Hands of Maya – 4x , 3x
-
Right Hands of Maya – 4x , 3x
-
Nightmare (boss) – 6x , 6x
- Bonus for all participants: +10x to the inventory after successful completion.
Nightmare: 15 - 50 Reset

-
Left Hands of Maya – 6x , 4x
-
Right Hands of Maya – 6x , 4x
-
Nightmare (boss) – 8x , 8x
- Bonus for all participants: +15x to the inventory after successful completion.
Features of Refining Stones:
Refining Stones are needed to upgrade Harmony Options on items. Luck does not affect the successful application of Refining Stones. If the use of a Refining Stone fails, the existing option on the item will drop to its minimum value. The level of an option cannot be increased higher than the item's level. For example, if a Staff is refined to +4, you can get any option, but if it is +0, you cannot add the SD decrement increase option. Options can be gradually increased using Lower Refining Stone (40% chance) and Higher Refining Stone (70% chance).
Osbourne (Aida 1 или Dream Land Craft Zone) turns items into Refining Stones. .
Excellent items turn into Lower Refining Stones, while Ancient items turn into Higher Refining Stones

Higher Refining Stone
Any Ancient item +4 or higher
Base Craft Chance: 70%
Lower Refining Stone
Any Excellent item +4 or higher
Base Craft Chance: 40%

Dungeon Curse of Crywolf
Curse of Crywolf is a dungeon consisting of 23 stages, where you will face waves of monsters on each stage. Here, you can obtain Armor of Splinter, Bless of Guardian, and Claw of Beast from both regular monsters and bosses. In addition to valuable resources, you can also earn experience in the dungeon.
Entry Requirements:
Limits:
Each group member must have: Cry Wolf's Key
Cry Wolf's Key can be obtained from Chaos Goblin
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2x Excellent Item +0 or higher
-
1x Standard Item +9 or higher
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1x Jewel of Bless
-
1x Jewel of Soul
-
1x Jewel of Chaos
-
30.000.000 Zen
-
Base Craft Rate 70%
-
Entries per character: 1
-
Entries per device: 1
-
Resets required: 9 or higher
Rewards for Completion (per character):
1 player – 3% Fragment of Horn Personal Item
2 players – 3.5% Fragment of Horn Personal Item
3 players – 4% Fragment of Horn Personal Item
4 players – 4.5% Fragment of Horn Personal Item
5 players – 5% Fragment of Horn Personal Item
Normal: 9 - 20 Reset

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Elite Scout (Hero) – 1x
-
Elite Werewolf (Hero) – 1x
-
Elite Dark Elf – 1x , 1x
-
Balgass – 2x , 2x
Experience
1 player – 200% EXP
2 players – 250% EXP
3 players – 300% EXP
4 players – 350% EXP
5 players – 400% EXP
Hard: 14 - 20 Reset

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Elite Scout (Hero) – 2x
-
Elite Werewolf (Hero) – 2x
-
Elite Dark Elf – 2x , 2x
-
Balgass – 3x , 3x , 1x
Experience
1 player – 300% EXP
2 players – 350% EXP
3 players – 400% EXP
4 players – 450% EXP
5 players – 500% EXP
Nightmare: 20 - 50 Reset

-
Elite Scout (Hero) – 3x
-
Elite Werewolf (Hero) – 3x
-
Elite Dark Elf – 3x , 3x
-
Balgass – 4x , 4x , 2x
Experience
1 player – 400% EXP
2 players – 450% EXP
3 players – 500% EXP
4 players – 550% EXP
5 players – 600% EXP

Locations and Events:
On the Valley of Loren and Castle Siege locations, the standard camera level has been set. This change was introduced to prevent players from seeing events outside the button or crown zones. This solution will add new tactical elements to the game, promoting greater communication and coordination among players.


A new location has been added to the game — Kanturu Labyrinth. The teleport is available from level 280. The monster levels in this location range from 114 to 116.
Crywolf Event
Monsters during the Crywolf Event have been significantly strengthened.
Non-PvP mode will no longer be active during the Crywolf Event.



Battle Royale

‼️ Enemy HP Bars can now be seen without hovering the cursor over the character.
The total stat limit has been increased from 10,000 to 15,000.
The drop rate for items from Green Goblin has been increased from 60% to 100%.
The number of Golden Chests has been increased from 20 to 40.
The number of Silver Chests has been increased from 60 to 100.
Silver Chests will now drop random items instead of class-specific items. Additionally, each chest will drop a random Skill (low-impact skills have been removed, making it easier to obtain top-tier skills).
Fixed an issue where Chests could spawn outside the location.
Fixed an issue where Silver Chests would not respawn on the location after being opened.
Fruits
Fruits are items created at Chaos Goblin (select "Regular Combination" to create). When used, they provide non-resettable stat points that are not lost after a reset. Currently, each attribute can be increased by up to 750 points. This limit will be raised in the future. Fruits add stats with a 100% success rate, granting between 5 to 10 points. You can view the exact value by hovering over the attribute in the Character (C) menu.
How to Create Fruits ?
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1x Jewel of Creation
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1x Jewel of Chaos
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1x Jewel of Harmony
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25.000.000 Zen
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Base Craft Rate 70%

Balance Changes:
‼️ A stagger mechanic has been introduced for all characters when taking damage, with a 15% chance. The exception is the Dark Lord on Horse, who is immune to stagger. Stagger only occurs if the character remains stationary.
Summoner
Chain Lightning: Modifiers now only apply to the first attack if the target is single. All subsequent hits in the series deal normal damage without additional effects. If the attack hits multiple targets, modifiers apply to each target separately (e.g., when distributing damage among three monsters, the modifiers will work for each).
Chain Lightning: Fixed an issue where damage was reduced on subsequent hits.
Weakness, Innovation, Sleep anymore cannot be used during Non PvP.
Before
Min Wizardry DMG: Energy / 9 + Agility / 12 + Strength / 24
Max Wizardry DMG: Energy / 4 + Agility / 12 + Strength / 12
Max Chance Weakness % = 100%
Max Chance Innovation % = 100%
Now
Min Wizardry DMG: Energy / 9 + Agility / 24
Max Wizardry DMG: Energy / 4 + Agility / 16
Max Chance Weakness % = 70%
Max Chance Innovation % = 70%
Dark Wizard
Fixed Formula Expansion of Wizardry: (Energy / 7) х 20 / 100
Before
Defense: Agility / 4
Min Wizardry DMG: Energy / 7 + Agility / 12 + Strength / 24
Max Wizardry DMG: Energy / 4 + Agility / 12 + Strength / 12
Now
Defense: Agility / 5
Min Wizardry DMG: Energy / 7 + Agility / 24
Max Wizardry DMG: Energy / 4 + Agility / 16
Magic Gladiator
Before
Min Wizardry DMG: Energy / 7 + Agility / 25 + Vitality / 14 + Strength / 14
Max Wizardry DMG: Energy / 4 + Agility / 20 + Vitality / 7 + Strength / 14
Now
Min Wizardry DMG: Energy / 7 + Agility / 25 + Vitality / 14
Max Wizardry DMG: Energy / 4 + Agility / 20 + Vitality / 7
Rage Fighter
Before
Defense: Agility / 6 + Vitality / 12
Killing Blow Multi-attack = 2
Beast Uppercut Multi-attack = 2
Chain Drive Multi-attack = 2
Now
Defense: Agility / 5 + Vitality / 12
Killing Blow Multi-attack = 3
Beast Uppercut Multi-attack = 3
Chain Drive Multi-attack = 3
Fixes and Updates for Classic X5:
Removed New Year decorations in the Dreamland location.
Fixed an issue with Auto Move in Quest #74. The character now correctly moves to Elveland.
Fixed Auto Move in Quest #20. It no longer ignores the nearest spot in Atlans 1.
Corrected the display of Energy requirements for Nether Core Shield and Ethereal Aegis Shield.
Fixed a naming error for the Storm Zahard set.
‼️ Fixed an issue with the requirements for upgrading a guild to level 3. Previously, the upgrade required 44 Jewels instead of the standard 300.
Actions taken:
Guilds that reached level 3 under the incorrect conditions were downgraded to level 2.
The spent Jewels were returned to the guild master's inventory.
The Zen used for the upgrade was credited to the Guild Zen Warehouse.
‼️ All players Gemstones have been replaced with Jewel of Soul. There were several ways to obtain Gemstones in the game (quests, rewards) before the introduction of the Harmony Options system.
Fixes and Updates for All Servers:
‼️ Reworked Jewel of Life options:
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[Sword] Additional physical damage now adds 30 damage instead of 4 previously.
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[Staff] Additional wizardry damage now adds 30 damage instead of 4 previously.
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[Book] Additional curse spell now adds 30 damage instead of 4 previously.
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[Armor] Additional defense now adds 15 instead of 4 previously.
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[Shield] Additional defense rate now adds 35 instead of 4 previously.
‼️ HP Bar and target name now render above other elements.
‼️ After leaving or disbanding a guild, a character cannot join another guild for 24 hours.
Significantly optimized internal server processes affecting performance. Lags related to high load will no longer bother players.
BETA: Added display of debuffs on the target when hovering.
Fixed a camera bug where objects at the edges of the screen were not displayed correctly during scenes in Crywolf Event and Kanturu Event.
Optimized the process of obtaining stones from the Jewel Bank.
Fixed a bug with class restrictions in Dungeon Instance, which blocked re-entry into the event.
Fixed an issue with using free mixes when having 0 Zen in the inventory.
Fixed the message when opening Party Search when it is disabled.
Fixed an issue with items disappearing when splitting a stack with a full inventory.
Fixed an issue with Active Invasion UI interfering with character movement after changing resolution.
Fixed bugs with MU Helper Setting UI and Pet Window UI after changing resolution.
Set a standard camera level for the Chaos Castle event.
Now, opening the menu (F10) is prohibited in Chaos Castle.
Fixed an issue where entering a Dungeon could count as two attempts, requiring two keys.
Fixed an issue where players could gain experience in a Party while being in different rooms in a Dungeon.
Now, creating gates and statues in Castle Siege requires Jewel of Soul instead of Jewel of Guardian, and the requirements have been reduced.
Fixed a bug with receiving other players' Guild Notices.
Increased the base Gearscore for Ancient items (Base Gearscore * 2.5).
Fixed an issue with the View window, which now displays correctly.
Opening Collection and Trade windows simultaneously is now prohibited.
Teleporting to Guild Garden during Self Defense is now prohibited.
Fixed an issue with guild level-up.