Server overviewAll classes

Classes

Characters

Pick your class

Seven classes, each with its own role and weapons. Everyone starts at level 1. Pick a hero to open their card — full guide is on the class page.

  • 7classes
  • 2quest NPCs
  • 1starting level
Ranged DPS

Dark Wizard

Master of magic. Hits from afar and has a huge arsenal of spells.

Weapons
One-handed staff / Two-handed staff / Dagger
Armor
Light steel armor / Shield
Skill elements
Ice / Fire / Lightning / Poison

Class path

  1. 1Dark Wizard
  2. 2Soul Master

2nd class — Sebina the Priest quest

Main stats

  • StrengthPvM attack rate / Spell damage
  • AgilityDefense / Attack speed
  • VitalityHealth
  • EnergySpell damage / Mana
Full class guide
Melee DPS / Tank

Dark Knight

Melee PvP fighter with massive physical power. Tough enough to level solo, no magic or party needed.

Weapons
One-handed sword / Two-handed sword / Two-handed scythe / Two-handed mace / Dagger
Armor
Heavy plate armor / Shield
Skill elements
Earth / Fire / Wind

Class path

  1. 1Dark Knight
  2. 2Blade Knight

2nd class — Sebina the Priest quest, combo — Dark Stone

Main stats

  • StrengthPhysical damage
  • AgilityDefense / Attack speed
  • VitalityHealth
  • EnergySkill damage / Mana
Full class guide
Ranged DPS / Support

Fairy Elf

Agile archer from Noria. Deals big damage from afar, buffs and heals the party, summons minions.

Weapons
Bow / Crossbow / One-handed mace / Dagger
Armor
Light steel armor / Shield
Skill elements
Water / Ice / Earth / Minion summoning

Class path

  1. 1Fairy Elf
  2. 2Muse Elf

2nd class — Sebina the Priest quest

Main stats

  • StrengthDamage
  • AgilityDamage / Defense / Attack speed
  • VitalityHealth
  • EnergyBuffs / Heal / Minion damage
Full class guide
Ranged DPS / Melee DPS

Magic Gladiator

Sword and magic in one hero: uses Dark Knight and Dark Wizard skills like Fire Slash and Flame Strike.

Weapons
One-handed staff / Two-handed staff / One-handed sword / Two-handed sword / Dagger
Armor
Heavy plate armor / Shield
Skill elements
Ice / Fire / Lightning / Poison / Wind / Earth / Water

Class path

  1. 2Magic Gladiator

Class change without quests

Main stats

  • StrengthPhysical damage / PvM attack rate
  • AgilityDefense / Attack speed / PvM attack rate
  • VitalityHealth
  • EnergySpell damage / Mana
Full class guide
Ranged DPS / Melee DPS

Dark Lord

A leader riding a Dark Horse with a Dark Raven circling above. Commands pets and leads the guild into battle.

Weapons
One-handed sword / One-handed scepter / One-handed mace / Dagger
Armor
Heavy plate armor / Shield
Skill elements
Fire / Lightning / Earth

Class path

  1. 2Dark Lord

Class change without quests

Main stats

  • StrengthPhysical damage / PvM attack rate
  • AgilityDefense / Attack speed / PvM attack rate
  • VitalityHealth
  • EnergySpell damage / Mana
  • CommandPet damage / Pet HP
Full class guide
Ranged DPS / Debuff

Summoner

Heir of an ancient bloodline who summons creatures from another dimension. Weakens enemies with curses like Weakness and hits with Chain Lightning.

Weapons
One-handed stick / Dagger
Armor
Leather armor / Book
Skill elements
Ice / Fire / Lightning / Wind / Earth

Class path

  1. 1Summoner
  2. 2Bloody Summoner

2nd class — Sebina the Priest quest

Main stats

  • StrengthAG / PvM attack rate
  • AgilityDefense / Attack speed
  • VitalityHealth
  • EnergySpell damage / Mana
Full class guide
Ranged DPS / Melee DPS

Rage Fighter

Descendant of the Karutan Royal Knights. Uses fist fighting and ancient buffs to crush any enemy.

Weapons
Knuckles
Armor
Heavy plate armor
Skill elements
Ice / Fire / Wind / Earth

Class path

  1. 2Rage Fighter

Class change without quests

Main stats

  • StrengthPhysical damage / PvM attack rate
  • AgilityDefense / Attack speed / PvM attack rate
  • VitalityPhysical damage / Health
  • EnergySpell damage / Mana
Full class guide
Class change and quests

How your class grows

Who goes through quests, who starts right at 2nd class, and what unlocks later.

Dark WizardDark KnightFairy ElfSummoner

Through quests

Sebina the Priest, then Marlon

Magic GladiatorDark LordRage Fighter

2nd class right away

No class change quests needed

Grow Lancer

One month after server launch

Devias (183, 32)

Sebina the Priest

From level 150 · DW, DK, FE, SU

Two tasks: bring zen and an item dropped by mobs of the right level. Reward — 2nd class and +20 stat points for good.

  • 1M zen + item from lvl 45–60 mobs → +10 points
  • 2M zen + item from lvl 62–76 mobs → +10 points and 2nd class
Quest details
Dream Land (147, 147)

Marlon

From level 220 · 2nd class DW, DK, FE, SU

3M zen + item from lvl 72–108 mobs. Reward — +1 point for every level above 220, even after resets.

  • Fairy Elf gets the Hunter's Mark skill
  • Dark Knight takes the Dark Stone quest and unlocks the combo
Quest details
Later

3rd class

Unlocks in later stages

The 3rd class quest and Master Level come with new server stages.

Party

Party buffs on Legend

A party buff gives a percentage of the receiver's own strength. How much of it depends on the caster.

  • Invested stat. The bigger the share of the caster's points in the buff stat, the stronger the buff. Full strength comes from a caster whose main stat it is.
  • Caster strength. A caster with fewer stat points than the receiver gives only their part: a level 1 twink adds almost nothing to a top player.
  • Summons get buffs the same way as their owner.
  • Party Damage and Party Defense apply after the general Damage Reduction caps, so they work on top players too. Heal and Recovery heal only allies and are cut by Heal Reduction.
BuffClassStatStrength
Greater DamageFEEnergyup to +15% damage (Party Damage)
Commander (Critical Damage)DLCommandup to +10% damage (Party Damage)
Greater DefenseFEEnergyup to −10% damage taken (Party Defense)
Soul BarrierDWAgility + Energyup to −10% damage taken (Party Defense)
Swell LifeDK, MGVitality + Energyup to +50% base HP
Increase HealthRFEnergyup to +10% max SD
HealFEEnergyup to 3% of HP + SD, once per 1.5 s
RecoveryFEEnergyup to 15% of max SD, once per 10 s
Formulas

Formulas for all classes

Stats include bonuses from items and buffs. Division is whole-number; L is the level.

StatFormula
HPStarting HP + HP per level × (L − 1) + (Vitality − starting Vitality) × HP per Vitality
SD(Strength + Agility + Vitality + Energy [+ Command for DL]) × 1.2 + L² / 15 + defense / 2
Hit chance vs a player100 × A / (A + D) × 2 × L₁ / (L₁ + L₂), where A is the attacker's attack rate and D is the target's defense rate; −5 / −10 / −15 at a level gap of 100 / 200 / 300
Attack speedThe Agility part (see the class page) + weapon, gloves, pet, amulet, buffs and drinks, then speed options (excellent, wings, earrings). With two weapons the average of their speeds is used. Magic speed works the same way.