Server overviewAll classes

Classes

Characters

Pick your class

Seven classes, each with its own role and weapons. Everyone starts at level 1. Pick a hero to open their card — full guide is on the class page.

  • 7classes
  • 2quest NPCs
  • 1starting level
Ranged DPS

Dark Wizard

Master of magic. Hits from afar and has a huge arsenal of spells.

Weapons
One-handed staff / Two-handed staff / Dagger
Armor
Light steel armor / Shield
Skill elements
Ice / Fire / Lightning / Poison

Class path

  1. 1Dark Wizard
  2. 2Soul Master

2nd class — Sebina the Priest quest

Main stats

  • StrengthPvM attack rate / Spell damage
  • AgilityDefense / Attack speed
  • VitalityHealth
  • EnergySpell damage / Mana
Full class guide
Melee DPS / Tank

Dark Knight

Melee PvP fighter with massive physical power. Tough enough to level solo, no magic or party needed.

Weapons
One-handed sword / Two-handed sword / Two-handed scythe / Two-handed mace / Dagger
Armor
Heavy plate armor / Shield
Skill elements
Earth / Fire / Wind

Class path

  1. 1Dark Knight
  2. 2Blade Knight

2nd class — Sebina the Priest quest, combo — Dark Stone

Main stats

  • StrengthPhysical damage
  • AgilityDefense / Attack speed
  • VitalityHealth
  • EnergySkill damage / Mana
Full class guide
Ranged DPS / Support

Fairy Elf

Agile archer from Noria. Deals big damage from afar, buffs and heals the party, summons minions.

Weapons
Bow / Crossbow / One-handed mace / Dagger
Armor
Light steel armor / Shield
Skill elements
Water / Ice / Earth / Minion summoning

Class path

  1. 1Fairy Elf
  2. 2Muse Elf

2nd class — Sebina the Priest quest

Main stats

  • StrengthDamage
  • AgilityDamage / Defense / Attack speed
  • VitalityHealth
  • EnergyBuffs / Heal / Minion damage
Full class guide
Ranged DPS / Melee DPS

Magic Gladiator

Sword and magic in one hero: uses Dark Knight and Dark Wizard skills like Fire Slash and Flame Strike.

Weapons
One-handed staff / Two-handed staff / One-handed sword / Two-handed sword / Dagger
Armor
Heavy plate armor / Shield
Skill elements
Ice / Fire / Lightning / Poison / Wind / Earth / Water

Class path

  1. 2Magic Gladiator

Class change without quests

Main stats

  • StrengthPhysical damage / PvM attack rate
  • AgilityDefense / Attack speed / PvM attack rate
  • VitalityHealth
  • EnergySpell damage / Mana
Full class guide
Ranged DPS / Melee DPS

Dark Lord

A leader riding a Dark Horse with a Dark Raven circling above. Commands pets and leads the guild into battle.

Weapons
One-handed sword / One-handed scepter / One-handed mace / Dagger
Armor
Heavy plate armor / Shield
Skill elements
Fire / Lightning / Earth

Class path

  1. 2Dark Lord

Class change without quests

Main stats

  • StrengthPhysical damage / PvM attack rate
  • AgilityDefense / Attack speed / PvM attack rate
  • VitalityHealth
  • EnergySpell damage / Mana
  • CommandPet damage / Pet HP
Full class guide
Ranged DPS / Debuff

Summoner

Heir of an ancient bloodline who summons creatures from another dimension. Weakens enemies with curses like Weakness and hits with Chain Lightning.

Weapons
One-handed stick / Dagger
Armor
Leather armor / Book
Skill elements
Ice / Fire / Lightning / Wind / Earth

Class path

  1. 1Summoner
  2. 2Bloody Summoner

2nd class — Sebina the Priest quest

Main stats

  • StrengthAG / PvM attack rate
  • AgilityDefense / Attack speed
  • VitalityHealth
  • EnergySpell damage / Mana
Full class guide
Ranged DPS / Melee DPS

Rage Fighter

Descendant of the Karutan Royal Knights. Uses fist fighting and ancient buffs to crush any enemy.

Weapons
Knuckles
Armor
Heavy plate armor
Skill elements
Ice / Fire / Wind / Earth

Class path

  1. 2Rage Fighter

Class change without quests

Main stats

  • StrengthPhysical damage / PvM attack rate
  • AgilityDefense / Attack speed / PvM attack rate
  • VitalityPhysical damage / Health
  • EnergySpell damage / Mana
Full class guide
Class change and quests

How your class grows

Who goes through quests, who starts right at 2nd class, and what unlocks later.

Dark WizardDark KnightFairy ElfSummoner

Through quests

Sebina the Priest, then Marlon

Magic GladiatorDark LordRage Fighter

2nd class right away

No class change quests needed

Grow Lancer

One month after server launch

Devias (183, 32)

Sebina the Priest

From level 150 · DW, DK, FE, SU

Two tasks: bring zen and an item dropped by mobs of the right level. Reward — 2nd class and +20 stat points for good.

  • 1M zen + item from lvl 45–60 mobs → +10 points
  • 2M zen + item from lvl 62–76 mobs → +10 points and 2nd class
Quest details
Dream Land (147, 147)

Marlon

From level 220 · 2nd class DW, DK, FE, SU

3M zen + item from lvl 72–108 mobs. Reward — +1 point for every level above 220, even after resets.

  • Fairy Elf gets the Hunter's Mark skill
  • Dark Knight takes the Dark Stone quest and unlocks the combo
Quest details
Later

3rd class

Unlocks in later stages

The 3rd class quest and Master Level come with new server stages.

Party

Character buffs

Buff power depends on the stat of the character who casts it: the higher the stat, the stronger the buff. Some buffs grow up to the stat cap, others have their own cap. You can see the exact value in the tooltip.

Elf

Elf

Buff statEnergyCapno cap

Elf casts Heal and Recovery on self, and they hit the whole party at once: heal HP and restore SD. With two Elves in the party, their Heal and Recovery stack.

  • Heal
    HealCD 1.5 s
    5 + Energy6i
  • Recovery
    RecoveryCD 3 s
    2 + Energy5i
  • Greater Damage
    Greater Damage
    3 + Energy12i
  • Greater Defense
    Greater Defense
    2 + Energy8i
HealHeal+13 HP+46 HP+88 HP+130 HP+171 HP+255 HP+338 HP+421 HP+505 HP+671 HP+838 HP+1 005 HP+1 338 HP+1 671 HP+2 005 HP+2 505 HP+3 005 HP+3 671 HP+4 505 HP+5 466 HP
RecoveryRecovery+12 SD+52 SD+102 SD+152 SD+202 SD+302 SD+402 SD+502 SD+602 SD+802 SD+1 002 SD+1 202 SD+1 602 SD+2 002 SD+2 402 SD+3 002 SD+3 602 SD+4 402 SD+5 402 SD+6 555 SD
Greater DamageDamage+7+23+44+65+86+128+169+211+253+336+419+503+669+836+1 003+1 253+1 503+1 836+2 253+2 733
Greater DefenseDefense+8+33+64+95+127+189+252+314+377+502+627+752+1 002+1 252+1 502+1 877+2 252+2 752+3 377+4 097
Energy502505007501 0001 5002 0002 5003 0004 0005 0006 0008 00010 00012 00015 00018 00022 00027 00032 767Pick an Energy value
Summoner
Vs Elf heals · Summoner

The WeaknessWeakness debuff cuts incoming healing by 40 %, Heal and Recovery included.

Dark Wizard

Dark Wizard

Buff statAgilityEnergyCap25 %
  • Soul Barrier
    Soul Barrier
    5 % + Agility1 000 + Energy1 000i
    Soul BarrierDamage reductioncap
Agility501 0002 0003 0004 0005 0006 0007 0008 0009 00010 00012 00014 00016 00018 00020 00023 00026 00029 00032 767Pick an Agility value
Energy501 0002 0003 0004 0005 0006 0007 0008 0009 00010 00012 00014 00016 00018 00020 00023 00026 00029 00032 767Pick an Energy value
Dark KnightMagic Gladiator

Dark Knight, Magic Gladiator

Buff statVitalityEnergyCap100 %
  • Swell Life
    Swell Life
    25 % + Vitality + Energy200i
Dark KnightHP Dark Knightcap
Magic GladiatorHP Magic Gladiatorcap
ElfDark WizardRage FighterDark LordSummonerHP of other classescap
Vitality501 0002 0003 0004 0005 0006 0007 0008 0009 00010 00012 00014 00016 00018 00020 00023 00026 00029 00032 767Pick a Vitality value
Energy501 0002 0003 0004 0005 0006 0007 0008 0009 00010 00012 00014 00016 00018 00020 00023 00026 00029 00032 767Pick an Energy value
Dark Lord

Dark Lord

Buff statCommandCap10 %
  • Critical Damage
    Critical Damage
    1 % + Command300i
    Critical DamageDamage boostcap
Command503006009001 2001 5001 8002 1002 4002 7003 0004 0005 0007 00010 00014 00018 00023 00028 00032 767Pick a Command value
Rage Fighter

Rage Fighter

Buff statEnergyCap20 %
  • Increase Shield
    Increase Shield
    5 % + Energy400i
    Increase ShieldMax SD boostcap
Energy504008001 2001 6002 0002 4002 8003 2003 6004 0004 4004 8005 2005 6006 00010 00016 00024 00032 767Pick an Energy value
  • Summons get buffs the same way as their owner.
Formulas

Formulas for all classes

Stats include bonuses from items and buffs. Division is whole-number; L is the level.

StatFormula
HPStarting HP + HP per level × (L − 1) + (Vitality − starting Vitality) × HP per Vitality
SD(Strength + Agility + Vitality + Energy [+ Command for DL]) × 1.2 + L² / 15 + defense / 2
Hit chance vs a player100 × A / (A + D) × 2 × L₁ / (L₁ + L₂), where A is the attacker's attack rate and D is the target's defense rate; −5 / −10 / −15 at a level gap of 100 / 200 / 300
Attack speedThe Agility part (see the class page) + weapon, gloves, pet, amulet, buffs and drinks, then speed options (excellent, wings, earrings). With two weapons the average of their speeds is used. Magic speed works the same way.