Classes
Pick your class
Seven classes, each with its own role and weapons. Everyone starts at level 1. Pick a hero to open their card — full guide is on the class page.
- 7classes
- 2quest NPCs
- 1starting level
Dark Wizard
Master of magic. Hits from afar and has a huge arsenal of spells.
- Weapons
- One-handed staff / Two-handed staff / Dagger
- Armor
- Light steel armor / Shield
- Skill elements
- Ice / Fire / Lightning / Poison

Class path
- 1Dark Wizard
- 2Soul Master
2nd class — Sebina the Priest quest
Main stats
- StrengthPvM attack rate / Spell damage
- AgilityDefense / Attack speed
- VitalityHealth
- EnergySpell damage / Mana
Dark Knight
Melee PvP fighter with massive physical power. Tough enough to level solo, no magic or party needed.
- Weapons
- One-handed sword / Two-handed sword / Two-handed scythe / Two-handed mace / Dagger
- Armor
- Heavy plate armor / Shield
- Skill elements
- Earth / Fire / Wind

Class path
- 1Dark Knight
- 2Blade Knight
2nd class — Sebina the Priest quest, combo — Dark Stone
Main stats
- StrengthPhysical damage
- AgilityDefense / Attack speed
- VitalityHealth
- EnergySkill damage / Mana
Fairy Elf
Agile archer from Noria. Deals big damage from afar, buffs and heals the party, summons minions.
- Weapons
- Bow / Crossbow / One-handed mace / Dagger
- Armor
- Light steel armor / Shield
- Skill elements
- Water / Ice / Earth / Minion summoning

Class path
- 1Fairy Elf
- 2Muse Elf
2nd class — Sebina the Priest quest
Main stats
- StrengthDamage
- AgilityDamage / Defense / Attack speed
- VitalityHealth
- EnergyBuffs / Heal / Minion damage
Magic Gladiator
Sword and magic in one hero: uses Dark Knight and Dark Wizard skills like Fire Slash and Flame Strike.
- Weapons
- One-handed staff / Two-handed staff / One-handed sword / Two-handed sword / Dagger
- Armor
- Heavy plate armor / Shield
- Skill elements
- Ice / Fire / Lightning / Poison / Wind / Earth / Water

Class path
- 2Magic Gladiator
Class change without quests
Main stats
- StrengthPhysical damage / PvM attack rate
- AgilityDefense / Attack speed / PvM attack rate
- VitalityHealth
- EnergySpell damage / Mana
Dark Lord
A leader riding a Dark Horse with a Dark Raven circling above. Commands pets and leads the guild into battle.
- Weapons
- One-handed sword / One-handed scepter / One-handed mace / Dagger
- Armor
- Heavy plate armor / Shield
- Skill elements
- Fire / Lightning / Earth

Class path
- 2Dark Lord
Class change without quests
Main stats
- StrengthPhysical damage / PvM attack rate
- AgilityDefense / Attack speed / PvM attack rate
- VitalityHealth
- EnergySpell damage / Mana
- CommandPet damage / Pet HP
Summoner
Heir of an ancient bloodline who summons creatures from another dimension. Weakens enemies with curses like Weakness and hits with Chain Lightning.
- Weapons
- One-handed stick / Dagger
- Armor
- Leather armor / Book
- Skill elements
- Ice / Fire / Lightning / Wind / Earth

Class path
- 1Summoner
- 2Bloody Summoner
2nd class — Sebina the Priest quest
Main stats
- StrengthAG / PvM attack rate
- AgilityDefense / Attack speed
- VitalityHealth
- EnergySpell damage / Mana
Rage Fighter
Descendant of the Karutan Royal Knights. Uses fist fighting and ancient buffs to crush any enemy.
- Weapons
- Knuckles
- Armor
- Heavy plate armor
- Skill elements
- Ice / Fire / Wind / Earth

Class path
- 2Rage Fighter
Class change without quests
Main stats
- StrengthPhysical damage / PvM attack rate
- AgilityDefense / Attack speed / PvM attack rate
- VitalityPhysical damage / Health
- EnergySpell damage / Mana
How your class grows
Who goes through quests, who starts right at 2nd class, and what unlocks later.
Grow Lancer
One month after server launch
Sebina the Priest
From level 150 · DW, DK, FE, SU
Two tasks: bring zen and an item dropped by mobs of the right level. Reward — 2nd class and +20 stat points for good.
- 1M zen + item from lvl 45–60 mobs → +10 points
- 2M zen + item from lvl 62–76 mobs → +10 points and 2nd class
Marlon
From level 220 · 2nd class DW, DK, FE, SU
3M zen + item from lvl 72–108 mobs. Reward — +1 point for every level above 220, even after resets.
- Fairy Elf gets the Hunter's Mark skill
- Dark Knight takes the Dark Stone quest and unlocks the combo
3rd class
Unlocks in later stages
The 3rd class quest and Master Level come with new server stages.
Party buffs on Legend
A party buff gives a percentage of the receiver's own strength. How much of it depends on the caster.
- Invested stat. The bigger the share of the caster's points in the buff stat, the stronger the buff. Full strength comes from a caster whose main stat it is.
- Caster strength. A caster with fewer stat points than the receiver gives only their part: a level 1 twink adds almost nothing to a top player.
- Summons get buffs the same way as their owner.
- Party Damage and Party Defense apply after the general Damage Reduction caps, so they work on top players too. Heal and Recovery heal only allies and are cut by Heal Reduction.
| Buff | Class | Stat | Strength |
|---|---|---|---|
| Greater Damage | FE | Energy | up to +15% damage (Party Damage) |
| Commander (Critical Damage) | DL | Command | up to +10% damage (Party Damage) |
| Greater Defense | FE | Energy | up to −10% damage taken (Party Defense) |
| Soul Barrier | DW | Agility + Energy | up to −10% damage taken (Party Defense) |
| Swell Life | DK, MG | Vitality + Energy | up to +50% base HP |
| Increase Health | RF | Energy | up to +10% max SD |
| Heal | FE | Energy | up to 3% of HP + SD, once per 1.5 s |
| Recovery | FE | Energy | up to 15% of max SD, once per 10 s |
Formulas for all classes
Stats include bonuses from items and buffs. Division is whole-number; L is the level.
| Stat | Formula |
|---|---|
| HP | Starting HP + HP per level × (L − 1) + (Vitality − starting Vitality) × HP per Vitality |
| SD | (Strength + Agility + Vitality + Energy [+ Command for DL]) × 1.2 + L² / 15 + defense / 2 |
| Hit chance vs a player | 100 × A / (A + D) × 2 × L₁ / (L₁ + L₂), where A is the attacker's attack rate and D is the target's defense rate; −5 / −10 / −15 at a level gap of 100 / 200 / 300 |
| Attack speed | The Agility part (see the class page) + weapon, gloves, pet, amulet, buffs and drinks, then speed options (excellent, wings, earrings). With two weapons the average of their speeds is used. Magic speed works the same way. |

