Elf / AE-EE
Character information
The Fairy Elf is a graceful elf known for their agility. They use their special skills to deliver powerful physical attacks with bow-like weapons. Their ability to wield bows and quivers allows for high damage and impressive range. Elves come from Noria, where they have a rich history. They fight alongside the Church of Devias to help end Kundun's reign.
To complete evolution of your class, you should successfully finish Profession Quest! How to do that? Check here - click
Ranged DPS / Support
Bow / Crossbow / One-Hand Mace / Dagger
Light Steel Armor / Shield
Water / Ice / Earth / Minion Summon
Strength: Damage
Agility: Damage/Defense/Attack Speed
Vitality: Health
Energy: Buffs / Heal / Minion DMG
Professions
1st Profession
Elf
2nd Profession
Muse Elf
3rd profession opens at one of the next stages.
Fairy Elf Formulas
| Minimal Physical DMG (no bow) | (Strength + Agility) / 7 |
|---|---|
| Maximal Physical DMG (no bow) | (Strength + Agility) / 5 |
| Minimal Physical DMG (bow / crossbow) | Strength / 12 + Agility / 7 |
| Maximal Physical DMG (bow / crossbow) | Strength / 5 + Agility / 5 |
| Base Attack Speed | 12 |
| Acquirable Attack Speed | Agility / 120 |
| Max. Attack Speed from stats | 275 |
| Defense | Agility / 8 + Vitality / 10 |
| PvM defense rate | Agility / 4 |
| PvM attack rate | Level * 5 + Agility * 1.5 + Strength / 4 |
| PvP defense rate | Level * 2 + Agility / 10 |
| PvP attack rate | Level * 3 + Agility * 2 + Strength * 1.25 |
| AG | Strength * 0.3 + Agility * 0.2 + Vitality * 0.3 + Energy * 0.2 |
| Health per Vitality point | 2 |
| Mana per Energy point | 1.5 |
| Starting Health | 80 |
| Health per level | 1 |
| Starting Vitality | 20 |
| Stat points per level | 5 |
| Skill damage range | From skill damage to skill damage × 1.5 |
| Skill DMG % | 200% (Ice Arrow, Penetration) |
| Greater Damage (party buff) | Up to +15% damage (Party Damage layer, Energy) |
| Greater Defense (party buff) | Up to −10% damage taken (Party Defense layer, Energy) |
| Heal | Up to 3% of the target's HP + SD, once per 1.5 s |
| Recovery | Up to 15% of max SD, once per 10 s per target |
| Buffs Duration | 120 seconds |
Players also asking
Which is better: Elf or Summoner in MU Online?
The best class in MU Online depends on your playstyle.
Elf: A flexible class. You can be an Agility Elf for ranged damage or an Energy Elf for party buffs and healing. It is great for both solo and group play.
Summoner: A specialist in magic attacks and summoning creatures. This class is strong in both PvE and PvP.
Choose Elf for versatility and support. Choose Summoner for a focused magical offense.
How to play Elf in MU Online?
In MU Online, the Elf can be played in two main ways:
Agility Elf: Focuses on ranged damage with a bow. This build is good for solo leveling and hunting.
Energy Elf: Focuses on supporting a party with buffs and healing. This build is essential for group activities.
Choose gear that matches your build. For an Agility Elf, use bows and sets that increase damage. For an Energy Elf, use items that boost your energy.
How to distribute Elf skills in MU Online?
Skill distribution for Elves depends on your intended role:
Agility Elf: Allocate most points to Agility for increased attack speed, accuracy, and defense rate. Only invest the minimum in Strength and Energy required to equip your gear and use key skills.
Energy Elf: Focus on Energy to maximize the effectiveness of your buffs and healing skills. Strength and Agility should be kept at the minimum needed for equipment.
Hybrid Elf: Balance points between Agility and Energy to provide both damage and support, but avoid spreading stats too thin.
Always adjust your stat distribution as you acquire better equipment and as your playstyle evolves.
How to build and play an Energy Elf in MU Online?
To build an Energy Elf in MU Online, put most of your stat points into Energy. This will power up your buffs and healing skills. Only add enough Strength and Agility to equip your gear.
In a party, your role is to stay behind your teammates, keep buffs active, and heal them when needed. This build is made for group support, not for dealing damage alone.
Hunter's Mark replaces Infinity Arrow. Every hit of the Elf under the buff marks the target for 5 s, and everyone deals +5% damage to a marked target. A red arrow crosshair shows under it.
Party buffs on Legend give a share of the receiver's own strength. The more of the caster's points are in the buff stat, the stronger the buff; a caster weaker than the receiver gives only their part.

