Rage Fighter / RF
Character Information
Hailing from the lost empire of Karutan, the Rage Fighter descends from the legendary Karutan Royal Knights. Mastering physical combat and ancient buffs, they channel the strength and skills of their noble lineage to dominate any foe.
* Rage Fighter starts as 2nd Profession. Due to that this class skips 2nd Profession Quest*
Ranged DPS / Melee DPS
Fist Weapon
Heavy Plate Armor
Ice / Fire / Wind / Earth
Strength: Physical Damage / PvM Rate
Agility: Defense / Attack Speed / PvM Rate
Vitality: Physical Damage / Health
Energy: Spell Damage / Mana
Professions
2nd Profession
Rage Fighter
3rd profession opens at one of the next stages.
Character Formulas
| Minimal Physical DMG | Strength / 8 + Vitality / 20 |
|---|---|
| Maximal Physical DMG | Strength / 6 + Vitality / 15 |
| Dual wield weapon DMG | Min ×60%, max ×65% of each weapon |
| Base Attack Speed | 5 |
| Acquirable Attack Speed | Agility / 50 |
| Max. Attack Speed from stats | 441 |
| Defense | Agility / 4 + Vitality / 8 |
| PvM defense Rate | Agility / 10 |
| PvM Attack Rate | Level * 3 + Agility * 1.25 + Strength / 6 |
| PvP Defense Rate | Level * 1.5 + Agility / 5 |
| PvP Attack Rate | Level * 2.6 + Agility *3.6 |
| AG | Strength * 0.15 + Agility * 0.2 + Vitality * 0.3 + Energy |
| HP Per Vitality Point | 2 |
| Mana Per Energy Point | 1.3 |
| Starting Health | 100 |
| Health per level | 1.3 |
| Starting Vitality | 25 |
| Stat points per level | 7 |
| Skill damage range | From skill damage to skill damage × 1.5 |
| Increase Health (party buff) | Up to +10% max SD (Energy) |
| Melee Damage % | 50% + Vitality / 15 (Max 450%) |
| Divine Damage % | 200% + Energy / 15 (Max 450%) |
| Skill Damage % | 200% + Agility / 20 +Energy / 15 (Max 450%) |
| Killing Blow Multi-attack | 3 |
| Beast Uppercut Multi-attack | 3 |
| Chain Drive Multi-attack | 3 |
Steadfast replaces Increase Block: Root and Slow on the RF and their party last only 70% of their time. The buff no longer gives Defense Success Rate.
Battle Stance replaces Ignore Defense: the RF deals 10% more damage and takes 10% more. There is no chance to ignore defense anymore: a choice between a steady and a risky RF.
Party buffs on Legend give a share of the receiver's own strength. The more of the caster's points are in the buff stat, the stronger the buff; a caster weaker than the receiver gives only their part.

