Summoner / SUM
Character Information
The Summoner, born of an ancient bloodline, wields innate wizardry and summons monsters from another dimension. Through relentless meditation, they unleash devastating powers like Chain Lightning, Weakness, and Explosion, dominating the battlefield with arcane might.
To complete evolution of your class, you should successfully finish Profession Quest! How to do that? Check here - click
Ranged DPS / Debuff
One-Hand Stick / Dagger
Leather Armor / Book
Ice / Fire / Lightning / Wind / Earth
Strength: AG / PvM Attack Rate
Agility: Defense / Attack Speed / Spell Damage
Vitality: Health
Energy: Spell Damage / Mana
Professions
1st Profession
Summoner
2nd Profession
Bloody Summoner
3rd profession opens at one of the next stages.
Character Formulas
| Minimal Wizardry DMG | Energy / 7 + Agility / 15 |
|---|---|
| Maximal Wizardry DMG | Energy / 4 + Agility / 10 |
| Book | Raises the chance of Sleep and other curses instead of a magic bonus |
| Minimal Physical DMG | (Strength + Agility) / 9 |
| Maximal Physical DMG | (Strength + Agility) / 4 |
| Base Attack Speed | 7 |
| Acquirable Attack Speed | Agility / 70 |
| Max. Attack Speed from stats | 188 |
| Defense | Agility / 3 |
| PvM defense rate | Agility / 4 |
| PvM attack rate | Level * 5 + Agility * 1.5 + Strength / 4 |
| PvP defense rate | Level * 2 + Agility / 2 |
| PvP attack rate | Level * 3 + Agility * 3.5 |
| AG | Strength * 0.2 + Agility * 0.25 + Vitality * 0.3 + Energy * 0.15 |
| Health per Vitality point | 2 |
| Mana per Energy point | 1.5 |
| Starting Health | 70 |
| Health per level | 1 |
| Starting Vitality | 18 |
| Stat points per level | 5 |
| Skill damage range | From skill damage to skill damage × 1.5 |
| Berserker Buff % | Energy / 20 (Max 50%) |
| Reflection Buff % | (30 + Energy / 150) × 0.3 on yourself, × 0.15 on others |
| Weakness Debuff % | −10% player damage (−15% for monsters) |
| Innovation Debuff % | −10% player defense (−15% for monsters) |
| Chain Lightning Multi Attack | 2 |
Weakness now also applies Heal Reduction. The target receives only 60% of healing: potions (instant and over time), Heal, Drain Life and item regeneration.
Party buffs on Legend give a share of the receiver's own strength. The more of the caster's points are in the buff stat, the stronger the buff; a caster weaker than the receiver gives only their part.

