Magic Gladiator / MG
Character Information
These warriors blend swordsmanship and magic, wielding powerful skills like Fire Slash, Power Slash, and Flame Strike. Their abilities combine those of both the Dark Knight and Dark Wizard classes.
* Magic Gladiator starts as 2nd Profession. Due to that this class skips 2nd Profession Quest*
Ranged DPS / Melee DPS
One-Hand Staff / Two-Hand Staff / One-Hand Sword / Two-Hand Sword / Dagger
Heavy Plate Armor / Shield
Ice / Fire / Lightning / Poison / Wind / Earth / Water
Strength: Physical Damage / PvM Rate
Agility: Defense / Attack Speed / PvM Rate
Vitality: Health / Physical Damage / Spell Damage
Energy: Spell Damage / Mana
Professions
2nd Profession
Magic Gladiator
3rd profession opens at one of the next stages.
Character Formulas
| Minimal Physical DMG | Strength / 6 + Energy / 12 + Vitality / 20 |
|---|---|
| Maximal Physical DMG | Strength / 4 + Energy / 6 + Vitality / 10 |
| Dual wield | Each weapon ×55%, stat damage ×1.1 |
| Minimal Wizardry DMG | Energy / 7 + Agility / 25 + Vitality / 14 |
| Maximal Wizardry DMG | Energy / 4 + Agility / 25 + Vitality / 14 |
| Staff bonus to skill magic | (staff magic / 2 + Item level × 2)% |
| Base Attack Speed | 6 |
| Acquirable Attack Speed | Agility / 65 |
| Max. Attack Speed from stats | 351 |
| Defense | Agility / 4 + Vitality / 8 |
| PvM defense rate | Agility / 3 |
| PvM attack rate | Level * 5 + Agility * 1.5 + Strength / 4 |
| PvP defense rate | Level * 2 + Agility / 4 |
| PvP attack rate | Level * 3 + Agility * 3.5 |
| AG | Strength * 0.2 + Agility * 0.25 + Vitality * 0.3 + Energy * 0.15 |
| Health per Vitality point | 2 |
| Mana per Energy point | 2 |
| Starting Health | 110 |
| Health per level | 1 |
| Starting Vitality | 26 |
| Stat points per level | 7 |
| Skill damage range | From skill damage to skill damage × 1.5 |
| Skill DMG % | 200% (Power Slash, Fire Slash, Spiral Slash) |
| Swell Life (party buff) | Up to +50% base HP (Vitality + Energy) |
| Twisting Slash Range | 3 |
Party buffs on Legend give a share of the receiver's own strength. The more of the caster's points are in the buff stat, the stronger the buff; a caster weaker than the receiver gives only their part.

