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Castle Siege

⚔ THE FIRST CASTLE SIEGE EVENT WILL TAKE PLACE ON MARCH 22

What is Castle Siege Event?

 

Castle Siege is a big PvP event for the strongest guilds, where guilds fight each other to get Loren Castle and Land of Trials location. The event happens every week and has many steps to prepare for the battle.

 

Schedule of Castle Siege Event

 

Monday to Thursday - Registration of Guilds

Friday to Saturday - Sign of Lord item Registration
Sunday 12:00 - Reveal list of participants

Sunday 20:00 - Castle Siege event (60 minutes duration)

How to participate?

Guardsman NPC

Valley of Loren (99, 61)
Guild Garden Zone (224, 37)

REGISTRATION REQUEST

Before registering for Castle Siege, make sure your Guild Level allows you to join the event. You can check it here

 

First Step - the Guild Leader should register the guild to take part in the Castle Siege event. Registration is open from Monday to Thursday, following the Castle Siege Preparation schedule.

To register, the Guild Leader must visit the Guardsman NPC, which is in two zones:

 

  • Valley of Loren Zone - find it in the Teleport list (Hotkey M)

  • Guild Garden Zone - to get the Guardsman NPC here, you need to buy it from the Guild Garden Manager

Sign of Lord

GATHERING SIGN OF LORD

Second Step  is  collecting   Sign of Lord. This item decides the  4 guilds that will take part in the Final Stage of the event - the guilds that register the most Sign of Lord.

 

To collect Sign of Lord faster, set up your Mu Helper to pick it up automatically while hunting monsters. After collecting as much as possible Sign of Lord and, visit the Guardsman NPC on the scheduled day to register the items. A special button will appear on the NPC.

 

Guilds that register the most Sign of Lord will be able to participate in Castle Siege.

Valley of Loren

The final battle takes place in Valley of Loren, which has 3 main zones:

 

  • Outer Zone (1) - where attacking guilds start the event.

  • Castle Zone (2) - where the defending guild waits. The defending guild can set up gates and towers to slow down the attackers.

  • Throne Room (3) - the main area where guilds fight for the crown. Only the guilds that reach the final stage can enter this zone.

Battle for the Throne

Switch 1

Crown

Switch 2 

In the Throne Room, you will see the Crown and 2 Switches. Only the Guild Master can take the Crown. Before this, your guild must activate and hold both switches at the same time. After that, the Crown becomes available.

 

If a player holding a switch is killed, the Crown closes and the capture stops. To take the Crown, the Guild Master must activate and stay near it for 60 seconds. If successful, all other guilds move back to the Outer Zone. If the capture fails (the Guild Master is pushed away or your guild loses a switch), the Guild Master keeps the seconds already captured. But if the Guild Master dies or leaves the Throne Room, all captured seconds are lost. Every interruption also gives a -1 second penalty.

 

After the Crown is captured, your guild starts collecting crown time. The guild with the most seconds during the event is the winner.

Rules of the Event

INFORMATION

  • Damage to all characters during the event is reduced.
  • From the moment the Crown is captured, the timer for holding it starts. The guild with the most total seconds wins.
  • The first 10 minutes of the event do not count for the defending guild; this time is allocated to breaching the fortifications and entering the Throne Room.
  • Buff/Debuff: The defending guild gets a debuff of -15% Damage and -15% Defence, the attacking guilds get a buff of +15% Damage and +15% Defence, and for each win in a row, the buff and debuff become stronger
  • The character holding the Switch gets a debuff of -5% Defence and -5% PVP Defence Rate every 13 seconds (maximum debuff is -30%).

FORBIDDEN

  • Playing in alliance is forbidden, if not allowed by server settings. Alliance means: avoiding PvP between guilds, acting together against third parties, transferring objects without a fight, helping with alts, or any coordination outside official unions. There must not be guilds you intentionally avoid attacking! 
  • It is forbidden to register a fake guild to take a slot from other guilds or get profit for the main guild. Signs: few members/online, untrained characters, no activity, connection with another guild.
  • Switching from defending guild to attacking guild to remove debuff is forbidden. Mass switch (2+ players) counts as intentional.
  • Killing event participants by non-participants in Valley of Loren during Castle Siege is forbidden.

Reward for the Victory

Land of Trials Gatekeeper

Valley of Loren (139, 100)

The Guild Leader who captures the Castle becomes the Castle Lord, and the guild gets access to Land of Trials. This zone has ancient monsters, and hunting them can make you very rich. To enter, visit the Gatekeeper in the Valley of Loren near the Castle walls

 

Land of Trials is full of ancient and dangerous monsters. Hunting monsters here can make you very rich.

To enter the Land of Trials, visit the Gatekeeper  before the Castle walls.

The final guilds also get extra rewards called Dream Coins, depending on their place:

  • 1st place = 4000 Dream Coins

  • 2nd place = 2000 Dream Coins

  • 3rd place = 1500 Dream Coins

 

Guilds that do not capture the Crown do not get any Dream Coins.