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MUDREAM 7.31 CẬP NHẬT CLIENT

25 thg 6 2026 22:00

This technical update focuses on stability, optimization, and polishing the core game experience.

With this release, the MUDREAM Remastered engine officially leaves  BETA , delivering faster image loading, smoother visual effects, and numerous engine improvements. We've also introduced the new Charge-based Abilities system, improved multiple Castle Siege mechanics, and fixed a large number of gameplay, visual, and synchronization issues throughout the game.

MUDREAM Remastered Is Out of Beta

- MUDREAM Remastered Engine is now out of   BETA   and fully released, with support for up to 240 FPS.

- Improved image loading speed — up to 3x faster in some cases.

- Improved camera transition from Selfie Mode to the normal view.  Background objects no longer disappear.

- Enhanced trail effects (Monster Eyes in Tarkan, Evil Spirit, Soul Barrier, and more). Visual effects now become smoother as your FPS increases.

- Added smooth counter animations for: Level Points Character Stats Character Money Warehouse Money Guild Warehouse Money Guild Budget Money Master Skill Tree Level Points

- Reworked the Chaotic Desier skill rendering.

- Added support for 1834×786 (21:9) resolution.

New Mechanic: Charge-based abilities

Added new Charge-based Abilities system. Instead of relying on a single cooldown, abilities now use Charges. Each time you cast the ability, you consume one Charge. Every Charge restores independently over time, allowing you to use the skill multiple times in a row before waiting for it to recharge.
   Soul Master: Teleport is the first skill to use the new Charge system. More abilities may be updated to this mechanic in future patches.

Soul Master Balance Changes

- Teleport now uses the new Charge system. The skill has 3 Charges, with each Charge restoring in 3 seconds.

- Health, Mana, Complex, and other Potions are now available during Teleport.

- Teleport now fully hides your character during the animation. Equipment, character name, mount, and visual effects are no longer visible, preventing opponents from predicting your landing position.

Castle Siege

- Added a tooltip for the Castle Siege Special Skill Kill Counter.

- Castle Siege Special Skill Points are now earned only by killing other Castle Siege participants.

- Fixed an issue where the Castle Siege Invisible skill could leave characters permanently invisible until they left and re-entered player's screen. Characters now become visible correctly when the effect ends.

- Fixed the breathing visual effect remaining visible while affected by Castle Siege Invisible, preventing players from tracking invisible characters.

- Fixed the Castle Siege skill bar disappearing after changing locations.

- Fixed Cometfall not damaging enemies during Castle Siege unless PvP Mode was enabled.

- Spectators can no longer be summoned with the Summon skill during Castle Siege.
- Castle Siege participants can now attack non-participants.

- Non-participants can no longer cast Sleep, Weakness, or Innovation on Castle Siege participants.

- The Castle Siege Switch now resets immediately after the holder dies.

- Fixed an issue where characters could become unable to move after firing a Castle Siege cannon.

- Fixed a client crash that could occur while firing a Castle Siege cannon.

- Fixed an issue where Castle Gates could fail to appear in certain situations.

- Fixed synchronization issues caused by Castle Siege Cancel Stun and Castle Siege Swell Mana.
- Improved visual effects for Castle Siege Cannon Tower and Stone Projectile.
- Fixed the visual effect of the Castle Siege Stun skill.

FIXES

- Added a confirmation window before resetting MU Helper settings.
- Fixed a visual issue allowing items to appear in the Lost Word letter slots.
- Fixed using items directly from the Warehouse when submitting to Collections.
- Fixed Rage Fighter skills not working correctly after being affected by Sleep.
- Fixed character movement direction changing incorrectly after being affected by Stun.
- Fixed character position desynchronization after interacting with NPCs (such as the Warehouse).
- Fixed storing Dark Raven and Dark Horse in the Guild Warehouse.
- Fixed Inferno, Aqua Beam, and Hellfire not working correctly in PvP.
- Fixed the item preview attached to the cursor in the sell confirmation window.
- Character and NPC names no longer shift vertically when covered by other creatures.
- Fixed objects disappearing near the edges of the screen and increased the render distance.
- Fixed terrain rendering on ultrawide aspect ratios and increased the terrain render distance.
- Fixed UI scaling on ultrawide aspect ratios.
- Fixed outline highlights for Elf Lala, Archangel, Messenger Archangel, Battle Royal, Totem Golem, Ice Queen, Hydra, Splinter Wolf, and Abbadon.
- Fixed a visual issue affecting the first slot of the Expanded Inventory and Warehouse.
- Fixed visual artifacts on the character selection screen background.
- Fixed shadow rendering on flat surfaces, like the Dream Land bridge and the rocks outside Devias.
- Fixed Wizardry Damage positioning in the Character window.
- Fixed Lost Tower objects occasionally rendering as lava.
- Fixed Tray Mode (F12) support for multiple game windows.
- Fixed character ghosting after a fast reconnect, including cases involving Teleport Ally.
- Fixed Crywolf Altar rendering.
- Fixed duplicate Phoenix Claw sound effects when entering or leaving a Safe Zone.
- Fixed the visual effect of Grand Viper Staff.
- Fixed Soul Barrier visual quality degrading after changing locations.
- Fixed the visual effect of Expansion of Wizardry, including cases where it remained in the world after logging out or changing locations.
- Fixed equipment models remaining visible after characters left the screen.
- Fixed overly dark terrain lighting while using Twister.
- Fixed cubes briefly appearing while teleporting to Balgas Barrack and Dungeon Gateway.
- Fixed Cherry Blossom NPC rendering.
- Fixed the boss aura pulse animation speed.
- Fixed ambient fog in Kanturu, Twisted Karutan, Guild Garden, and other locations.
- Improved the smoothness of lighting transitions caused by fire effects in Shadow Abyss, Kanturu, Crywolf, Guild Garden, and other areas.
- Fixed the Battle Pass visual effect.